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October 4, 2011
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Comments: 41
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:iconduncanfraser:
Here is a super quick breakdown of my current character workflow. Just thought I would share.
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:iconspleek:
Thanks for the insight man.
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:iconivbenjamin:
~IVbenjamin Mar 26, 2013  Hobbyist Digital Artist
Wow ya made it look so easy hahah xD I cant even scroll and rotate my model properly in zBrush lol!
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:iconsmoochbelly:
~smoochbelly Aug 12, 2012  Hobbyist Artist
thanks for taking the time to share. helps everyone. you make really cool stuff, btw.
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:iconpearlzu:
~pearlzu Jul 4, 2012  Professional
Thanks for sharing this! Love seeing the steps. I've only made AO and normal maps. I'll have to try using the other 2.
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:icondannymcgillick:
Your work is so accomplished and your tutes so helpful, I don't know why you haven't a much larger fanbase on Deviantart. I'm glad you have recognition on Polycount.

One quick question: why don't I see your art on ZBrushCentral? I'm on there a lot and don't seem to come across it, probably just missing it.
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:icondannymcgillick:
PS: Have you tried Topogun's normal map bake? Seems to do a pretty nice job.
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:iconrealtimebrush:
Spot on piece of work. Very interesting to see the workflow that you use, many thanks.
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:iconartspell:
~artspell Nov 3, 2011  Professional Filmographer
thanks for this great tutorial, I have some questions. How if I make a low poly model first in Maya as the base and I already UV unwrap it. Then, I export the model into Zbrush and add details there. Now, I realize that the totpology is not good, so I do retopology in Zbrush. After we retopology, we project the low poly to high poly in Zbrush right? My question is how about the UV that I already unwrap, is it become messy and do I have to rearrange the UV again? Thanks in advance :)
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:iconduncanfraser:
yep, there may be some cool new process but I would just re-unwrap the UVs.
and with the projecting, yeah just project to the new LOW poly, divide project, divide project, divide project, until you are happy with the details. I hope that helps :)
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:iconartspell:
~artspell Nov 6, 2011  Professional Filmographer
Thank you very much, it really help :D
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