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DuncanFraser
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Featured in Groups:
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3D-Characters
For 3D character modellers.
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New-Sculptors-Guild
Sculpting has no exclusiv medium
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Low-poly-love
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LowpolyWorkshop
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LowPolyPix
Where it all started
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Submitted:
March 1, 2011
Image Size:
371 KB
Resolution:
1039×645
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Space man George
by
~
DuncanFraser
Designs & Interfaces
/
Game Development Art
/
3D Game Art
/
Characters, Animals & Monsters
©2011-2013 ~
DuncanFraser
I almost finished this little dude. All I really want to do is UP-rez his gun texture.... but I don't see it happening anytime in the near future.
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Mr-Doodlezz
Mar 25, 2013
Professional General Artist
Holy mother awesomness.
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trollok
Mar 7, 2013
New member
Hi Duncan!
I know that George is SDK. But the link on polycount.com for mesh zip file on rapidshare dosn't work. Could you pls update that one, or make a new link. Many thenks in advance.
Trlk
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thathiden
Feb 13, 2013
Baz Lighter
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JackHologram
Dec 14, 2012
quake 2 engine game
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smoochbelly
Aug 12, 2012
Hobbyist Artist
love low poly stuff. for an actual game?
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RuebenDodds
Jun 18, 2012
Student Digital Artist
Awesome!!! I love how you have captured the essence of the character as a low-poly model..
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reinanC
May 2, 2012
Hobbyist Interface Designer
blender?
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DuncanFraser
May 2, 2012
nah Maya.
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reinanC
Apr 30, 2012
Hobbyist Interface Designer
did you soften the edges?
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~
DuncanFraser
May 2, 2012
Yeah probably, I would have made some of them hard too, but only really for getting an AO. That is just flat diffuse.
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I know that George is SDK. But the link on polycount.com for mesh zip file on rapidshare dosn't work. Could you pls update that one, or make a new link. Many thenks in advance.
Trlk